

This is true both from the outside looking in and vice versa neither female gamers nor women working in the industry are exempt. Negative attitudes towards women is another hot button issue. Whether we’re talking about the classic violent video games are corrupting Little Jimmy’s mind argument, the snafu surrounding loot boxes or something else entirely, it can be rough working in this industry. They coulda made something special here instead of most people just being glad it is over.As we all know, the gaming industry is no stranger to controversy. They pulled a Dragon Age: Inquisition on this series. Open world was SO generic and took away all of what made the original special. Uncharted worked much better for Tomb Raider.

Tomb Raider 2/3 was trying to be like Assassins Creed Odyssey and it didn't work. Tomb Raider 1 was like, trying to be Uncharted and it worked. So disappointing, especially 3(but 2 sucked too, really, it just hadn't set in yet). No amount of outfits could save us from the generic-ness of the last one. Generic, generic, generic.īased on what I saw, it felt like the first game was a work of passion, and the next two were works of profit motive, with no passion involved. Primarily, character got really boring, writing got boring, gameplay got generic, cool things from the first game were toned down and much more generic.
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This series is an example of a dev nailing it perfectly on the first try, but getting worse and worse with subsequent games. Part 1 seemed like a much more linear and bespoke affair vs the open world boredom of the other two games, and just no comparison. I thought the first one was by far the best, mainly due to lack of any generic busywork gameplay in the main campaign and because the character was just written better. I don't mind the new model for Shadow, but I thought Rise had the best representation for what Lara should look like. The third one at least is acknowledging that she has become a selfish, entitled mass murderer who destroys ancient environments and steals their treasure, which I thought was a nice touch.įor those of you who felt that the games were slow: you've obviously never played the older games, they've always had a slower, more cerebral pace, and a lot of huge puzzles, which honestly made them almost relaxing to play. I don't have any real crazy critiques for the games. I'm making my way through the third one, and only about 5 hours in and something feels super off about it. I thought the second one had absolutely gorgeous locales, some of the best art direction I've ever seen. It was still super fun, but it came across as Tomb Raider: Warrior Within for me. The first in the new trilogy felt a bit too "try-hard" for me. I liked the first two games, with Rise being one of my favorites. These are also the only games where ludonarrative dissonance is obvious to me when I'm actually playing because the games draw attention to it. Let her be a person and give her some good dialogue. She doesn't feel like a fully developed character, she feels more like a prop for the game to mess with and gruesomely put through Mortal Kombat-style fatalities if you make a mistake and die. The GCI trailer for Rise acted like the game would delve into her psychological state (therapy session scene) which would be interesting but it never does. I didn't play Shadow, but I thought these games tortured her without any real purpose. Honestly though, I could accept all that if the characterization and story were compelling (that's not her fault). The pronunciations are often wrong as well. at best strange, and at worst a bit dumb. The over-emphasis on certain words makes her sound. It just didn't sound right at all and is obviously fake.

That also translates to the accent in the game. In real life, she sounds like an American doing a REALLY bad English accent (rather than the other way around) because she moved to America when she was young.

I thought Camilla luddington's performance wasn't great, tbh. LucasRuinedChildhood 19d ago (Edited 19d ago )
